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# /home/dwoods/DevIL/include/IL/config.h

    00001 /* include/IL/config.h.  Generated from config.h.in by configure.  */
    00002 /* include/IL/config.h.in.  Generated from configure.ac by autoheader.  */
    00003
    00004 /* Altivec extension found */
    00005 /* #undef ALTIVEC_GCC */
    00006
    00007 /* "Enable debug code features" */
    00008 /* #undef DEBUG */
    00009
    00010 /* PPC_ASM assembly found */
    00011 /* #undef GCC_PCC_ASM */
    00012
    00013 /* X86_64_ASM assembly found */
    00014 #define GCC_X86_64_ASM
    00015
    00016 /* X86_ASM assembly found */
    00017 /* #undef GCC_X86_ASM */
    00018
    00019 /* Define to 1 if you have the <dlfcn.h> header file. */
    00020 #define HAVE_DLFCN_H 1
    00021
    00022 /* Define to 1 if you have the <GLUT/glut.h> header file. */
    00023 /* #undef HAVE_GLUT_GLUT_H */
    00024
    00025 /* Define to 1 if you have the <GL/glut.h> header file. */
    00026 #define HAVE_GL_GLUT_H 1
    00027
    00028 /* Define to 1 if you have the <GL/glu.h> header file. */
    00029 #define HAVE_GL_GLU_H 1
    00030
    00031 /* Define to 1 if you have the <GL/gl.h> header file. */
    00032 #define HAVE_GL_GL_H 1
    00033
    00034 /* Define to 1 if you have the <inttypes.h> header file. */
    00035 #define HAVE_INTTYPES_H 1
    00036
    00037 /* Define to 1 if you have the `m' library (-lm). */
    00038 #define HAVE_LIBM 1
    00039
    00040 /* Define to 1 if you have the `z' library (-lz). */
    00041 #define HAVE_LIBZ 1
    00042
    00043 /* Define to 1 if you have the <memory.h> header file. */
    00044 #define HAVE_MEMORY_H 1
    00045
    00046 /* Define to 1 if you have the <OpenGL/glu.h> header file. */
    00047 /* #undef HAVE_OPENGL_GLU_H */
    00048
    00049 /* Define to 1 if you have the <OpenGL/gl.h> header file. */
    00050 /* #undef HAVE_OPENGL_GL_H */
    00051
    00052 /* Define if you have POSIX threads libraries and header files. */
    00053 #define HAVE_PTHREAD 1
    00054
    00055 /* Define to 1 if you have the <stdint.h> header file. */
    00056 #define HAVE_STDINT_H 1
    00057
    00058 /* Define to 1 if you have the <stdlib.h> header file. */
    00059 #define HAVE_STDLIB_H 1
    00060
    00061 /* Define to 1 if you have the <strings.h> header file. */
    00062 #define HAVE_STRINGS_H 1
    00063
    00064 /* Define to 1 if you have the <string.h> header file. */
    00065 #define HAVE_STRING_H 1
    00066
    00067 /* Define to 1 if you have the <sys/stat.h> header file. */
    00068 #define HAVE_SYS_STAT_H 1
    00069
    00070 /* Define to 1 if you have the <sys/types.h> header file. */
    00071 #define HAVE_SYS_TYPES_H 1
    00072
    00073 /* Define to 1 if you have the <unistd.h> header file. */
    00074 #define HAVE_UNISTD_H 1
    00075
    00076 /* Use nonstandard varargs form for the GLU tesselator callback */
    00077 /* #undef HAVE_VARARGS_GLU_TESSCB */
    00078
    00079 /* Define to 1 if you have the <windows.h> header file. */
    00080 /* #undef HAVE_WINDOWS_H */
    00081
    00082 /* Support Allegro API */
    00083 /* #undef ILUT_USE_ALLEGRO */
    00084
    00085 /* Support DirectX8 API */
    00086 /* #undef ILUT_USE_DIRECTX8 */
    00087
    00088 /* Support DirectX9 API */
    00089 /* #undef ILUT_USE_DIRECTX9 */
    00090
    00091 /* Define if system supports OpenGL API */
    00092 #define ILUT_USE_OPENGL 1
    00093
    00094 /* Support SDL API */
    00095 /* #undef ILUT_USE_SDL */
    00096
    00097 /* Support X11 API */
    00098 #define ILUT_USE_X11 1
    00099
    00100 /* Support X11 XRender extension */
    00101 /* #undef ILUT_USE_XRENDER */
    00102
    00103 /* Support X11 XShm extension */
    00104 #define ILUT_USE_XSHM
    00105
    00106 /* Define if you want to build ILU part of DevIL (used in DevIL
    00107    examples/tests) */
    00108 #define ILU_ENABLED
    00109
    00110 /* Define if you can support at least some ASM */
    00111 #define IL_INLINE_ASM 1
    00112
    00113 /* blp support (BLP is the texture format for Blizzard games.) */
    00114 /* #undef IL_NO_BLP */
    00115
    00116 /* bmp support (BMP is a standard Windows bitmap.) */
    00117 /* #undef IL_NO_BMP */
    00118
    00119 /* dcx support (DCX is a multi-page PCX file.) */
    00120 /* #undef IL_NO_DCX */
    00121
    00122 /* dds support (DDS (DirectDraw Surface) is used by DirectX to load images
    00123    (usually DXTC).) */
    00124 /* #undef IL_NO_DDS */
    00125
    00126 /* dicom support (DICOM (Digital Imaging and Communications in Medicine) is
    00127    used extensively in medical imaging.) */
    00128 /* #undef IL_NO_DICOM */
    00129
    00130 /* exr support (EXR is a HDR image file format standardized by Industrial
    00131    Light and Magic. OpenEXR powered) */
    00132 /* #undef IL_NO_EXR */
    00133
    00134 /* fits support (FITS (Flexible Image Transport System) is used for storing
    00135    scientific images and is used extensively in astronomy.) */
    00136 /* #undef IL_NO_FITS */
    00137
    00138 /* Define if you want to disable support for various game formats */
    00139 /* #undef IL_NO_GAMES */
    00140
    00141 /* gif support (GIF is lossy and proprietary format used mainly to make
    00142    animations) */
    00143 /* #undef IL_NO_GIF */
    00144
    00145 /* hdr support (HDR is the Radiance High Dynamic Range format, using more bits
    00146    per channel than normal.) */
    00147 /* #undef IL_NO_HDR */
    00148
    00149 /* icns support (ICNS is the icon format for the Mac OS X operation system.)
    00150    */
    00151 /* #undef IL_NO_ICNS */
    00152
    00153 /* icon support (ICO is the icon format for the Windows operating system.) */
    00154 /* #undef IL_NO_ICON */
    00155
    00156 /* iff support (IFF (Interchange File Format) is used to transfer images
    00157    between software from different companies.) */
    00158 /* #undef IL_NO_IFF */
    00159
    00160 /* ilbm support (ILBM (Amiga Interleaved BitMap Format).) */
    00161 /* #undef IL_NO_ILBM */
    00162
    00163 /* iwi support (IWI is the Infinity Ward Image format used in the Call of Duty
    00164    games.) */
    00165 /* #undef IL_NO_IWI */
    00166
    00167 /* jp2 support (JP2 (JPEG 2000) is a better, but not so widespread,
    00168    alternative to JPEG. JasPer powered) */
    00169 /* #undef IL_NO_JP2 */
    00170
    00171 /* jpeg support (JPEG is most common lossy format. libjpeg powered) */
    00172 /* #undef IL_NO_JPG */
    00173
    00174 /* lcms support () */
    00175 /* #undef IL_NO_LCMS */
    00176
    00177 /* lif support (LIF is the image format of the game Homeworld.) */
    00178 /* #undef IL_NO_LIF */
    00179
    00180 /* mdl support (MDL is the format for models in the game Half-Life.) */
    00181 /* #undef IL_NO_MDL */
    00182
    00183 /* mng support (MNG is basically the animated version of PNG but is not
    00184    widespread.) */
    00185 #define IL_NO_MNG
    00186
    00187 /* mp3 support (MP3 (MPEG-1 Audio Layer 3) sometimes have images in them, such
    00188    as cover art.) */
    00189 /* #undef IL_NO_MP3 */
    00190
    00191 /* pcd support (PCD is the Kodak PhotoCD format.) */
    00192 /* #undef IL_NO_PCD */
    00193
    00194 /* pcx support (PCX is one of the first widely accepted DOS imaging standards)
    00195    */
    00196 /* #undef IL_NO_PCX */
    00197
    00198 /* pic support (PIC is used by SoftImage software.) */
    00199 /* #undef IL_NO_PIC */
    00200
    00201 /* pix support () */
    00202 /* #undef IL_NO_PIX */
    00203
    00204 /* png support (PNG is a smart, loseless and even open format. libpng
    00205    powered.) */
    00206 /* #undef IL_NO_PNG */
    00207
    00208 /* pnm support (PNM (Portable aNy Map format) is considered the
    00209    least-common-denominator for converting pixmap, graymap, or bitmap files
    00210    between different platforms.) */
    00211 /* #undef IL_NO_PNM */
    00212
    00213 /* psd support (PSD is the PhotoShop native file format.) */
    00214 /* #undef IL_NO_PSD */
    00215
    00216 /* psp support (PSP is the Paint Shop Pro native file format.) */
    00217 /* #undef IL_NO_PSP */
    00218
    00219 /* pxr support (PXR is used by Pixar.) */
    00220 /* #undef IL_NO_PXR */
    00221
    00222 /* raw support (RAW is simply raw data.) */
    00223 /* #undef IL_NO_RAW */
    00224
    00225 /* rot support (ROT is the image format for the game Homeworld 2.) */
    00226 /* #undef IL_NO_ROT */
    00227
    00228 /* sgi support (SGI is the native raster graphics file format for Silicon
    00229    Graphics workstations) */
    00230 /* #undef IL_NO_SGI */
    00231
    00232 /* sun support (SUN is the image format used on Sun's operating systems.) */
    00233 /* #undef IL_NO_SUN */
    00234
    00235 /* texture support (TEXTURE is the format used in Medieval II: Total War
    00236    (similar to DDS).) */
    00237 /* #undef IL_NO_TEXTURE */
    00238
    00239 /* tga support (TGA (aka TARGA file format) has been used mainly in games. It
    00240    is open and simple.) */
    00241 /* #undef IL_NO_TGA */
    00242
    00243 /* tiff support (TIFF is a lossless format supporting greater color depths.
    00244    libtiff powered) */
    00245 /* #undef IL_NO_TIF */
    00246
    00247 /* tpl support (TPL is the format used by many GameCube and Wii games.) */
    00248 /* #undef IL_NO_TPL */
    00249
    00250 /* utx support (UTX is the format used in the Unreal Tournament game series.)
    00251    */
    00252 /* #undef IL_NO_UTX */
    00253
    00254 /* vtf support (VTF (Valve Texture Format) is used by games based on Valve's
    00255    Source engine.) */
    00256 /* #undef IL_NO_VTF */
    00257
    00258 /* doom support (WAD is the format for graphics in the original DooM I/II.) */
    00259 /* #undef IL_NO_WAD */
    00260
    00261 /* wal support (WAL is the image format used for the game Quake 2.) */
    00262 /* #undef IL_NO_WAL */
    00263
    00264 /* wbmp support (WBMP (Wireless Application Protocol Bitmap) is a monochrome
    00265    graphics file format optimized for mobile computing devices) */
    00266 /* #undef IL_NO_WBMP */
    00267
    00268 /* wdp support (WDP is Microsoft's successor to JPEG, able to store many
    00269    different image types either lossy or losslessly, also known as HD Photo.)
    00270    */
    00271 /* #undef IL_NO_WDP */
    00272
    00273 /* xpm support (XPM (X PixMap) is an ASCII-based image used in X Windows.) */
    00274 /* #undef IL_NO_XPM */
    00275
    00276 /* Define if you have nvidia texture tools library installed */
    00277 /* #undef IL_USE_DXTC_NVIDIA */
    00278
    00279 /* Define if you have libsquish installed */
    00280 /* #undef IL_USE_DXTC_SQUISH */
    00281
    00282 /* Use libjpeg without modification. always enabled. */
    00283 #define IL_USE_JPEGLIB_UNMODIFIED 1
    00284
    00285 /* LCMS include without lcms/ support */
    00286 #define LCMS_NODIRINCLUDE 1
    00287
    00288 /* Define to the sub-directory in which libtool stores uninstalled libraries.
    00289    */
    00290 #define LT_OBJDIR ".libs/"
    00291
    00292 /* Building on Mac OS X */
    00293 /* #undef MAX_OS_X */
    00294
    00295 /* define if you have memalign memory allocation */
    00296 #define MEMALIGN 1
    00297
    00298 /* define if you have mm_malloc.h header */
    00299 #define MM_MALLOC 1
    00300
    00301 /* Define to 1 if your C compiler doesn't accept -c and -o together. */
    00302 /* #undef NO_MINUS_C_MINUS_O */
    00303
    00304 /* Name of package */
    00305 #define PACKAGE "devil"
    00306
    00307 /* Define to the address where bug reports for this package should be sent. */
    00308 #define PACKAGE_BUGREPORT "bubla@users.sourceforge.net"
    00309
    00310 /* Define to the full name of this package. */
    00311 #define PACKAGE_NAME "DevIL"
    00312
    00313 /* Define to the full name and version of this package. */
    00314 #define PACKAGE_STRING "DevIL 1.7.8"
    00315
    00316 /* Define to the one symbol short name of this package. */
    00317 #define PACKAGE_TARNAME "devil"
    00318
    00319 /* Define to the version of this package. */
    00320 #define PACKAGE_VERSION "1.7.8"
    00321
    00322 /* define if you have posix_memalign memory allocation */
    00323 #define POSIX_MEMALIGN 1
    00324
    00325 /* Define to necessary symbol if this constant uses a non-standard name on
    00326    your system. */
    00327 /* #undef PTHREAD_CREATE_JOINABLE */
    00328
    00329 /* restric keyword available */
    00330 /* #undef RESTRICT_KEYWORD */
    00331
    00332 /* SSE extension found */
    00333 #define SSE
    00334
    00335 /* SSE2 extension found */
    00336 #define SSE2
    00337
    00338 /* SSE3 extension found */
    00339 #define SSE3
    00340
    00341 /* Define to 1 if you have the ANSI C header files. */
    00342 #define STDC_HEADERS 1
    00343
    00344 /* define if you have valloc memory allocation */
    00345 #define VALLOC 1
    00346
    00347 /* Memory must be vector aligned */
    00348 #define VECTORMEM
    00349
    00350 /* Version number of package */
    00351 #define VERSION "1.7.8"
    00352
    00353 /* Define to 1 if your processor stores words with the most significant byte
    00354    first (like Motorola and SPARC, unlike Intel and VAX). */
    00355 /* #undef WORDS_BIGENDIAN */
    00356
    00357 /* Define to 1 if the X Window System is missing or not being used. */
    00358 /* #undef X_DISPLAY_MISSING */